ULTI'S COMMISSIONS

Hello! I am an avatar creator, primarily specializing in porting models from games and MMD to VRChat!I am also experienced in customizing and editing BOOTH avatars, creating toggle systems using Modular Avatar and VRCFury, and creating full retextures using Substance Painter!I am disabled so please be patient and keep in mind that it can affect my turnaround time! Depending on the work required, the turnaround time can be anywhere from a few days to a few weeks! I will communicate with clients any issues that may further affect the turnaround time! (´◡`)To commission me, please either contact me on discord @ultixma or at any of the linked social media below!

terms of service

FULL CHARACTER PORT TOS

  • Must be paid up front!

  • Please keep in mind that full character ports will be uploaded as PUBLIC AVATARS for others to use upon completion! You will receive a unitypackage of the finished avatar for PRIVATE USE ONLY! When you commission me, you agree to being aware of this and confirm that you are okay with it.

  • Must be paid through PayPal or Ko-fi

  • Customer can ask for a full refund on orders with no progress, but the refund amount with be adjusted depending on the amount of work done at the time of cancellation (i.e. a commission canceled after the Blender phase, but before the Unity phase, will denote a refund of 60%)

  • I reserve the right to refuse a commission for any reason, as well as cancel and refund any order at any time. I will not work with rude or belligerent clients!

PRIVATE EDIT TOS

  • Must be paid up front!

  • These edits are for PRIVATE USE ONLY and cannot be uploaded as public! You will receive a unitypackage upon completion. I do not offer uploads. When you commission me, you agree to being aware of this and confirm that you are okay with it.

  • If I have not previously ported the character you want to be customized, then the price for full character ports will also be applied untop of customization prices due to the extra time and work needed to port the character. Same goes for combinations of full body + head mod ports as those require the same amount of work as porting an entire character! Please keep this in mind before requesting a private edit!

  • Must be paid through PayPal or Ko-fi

  • Customer will receive consistent communications + screenshots and will be allowed to make revisions when needed. Major revisions are not possible after the Blender stage is completed.

  • Customer has right to reasonable amounts of minor edits after completion (i.e. color/texture adjustments, bug fixing, accessory placement adjustments)

  • Customer can ask for a full refund on cancelled orders with no progress, but the refund amount with be adjusted depending on the amount of work done at the time of cancellation (i.e. a commission canceled after the Blender phase, but before the Unity phase, will denote a refund of 60%)

  • I reserve the right to refuse a commission for any reason, as well as cancel and refund any order at any time. I will not work with rude or belligerent clients!

BOOTH EDIT TOS

  • Must be paid up front!

  • These edits are for PRIVATE USE ONLY and cannot be uploaded as public! You will receive a unitypackage upon completion. I do not offer uploads. When you commission me, you agree to being aware of this and confirm that you are okay with it.

  • You MUST be able to purchase your desired base and assets for me so I can complete your commission per Booth TOS! Same goes for any commercial use prefabs you want added to your avatar!

  • Must be paid through PayPal or Ko-fi

  • Customer will receive consistent communications + screenshots and will be allowed to make revisions when needed. Major revisions are not possible after the Blender stage is completed if sculpting in Blender is required for the commission.

  • Customer has right to reasonable amounts of minor edits after completion (i.e. color/texture adjustments, bug fixing, accessory placement adjustments)

  • Customer can ask for a full refund on cancelled orders with no progress, but the refund amount with be adjusted depending on the amount of work done at the time of cancellation (i.e. a commission canceled when textures are finished but no outfits are set up, will denote a refund of 60%)

  • I reserve the right to refuse a commission for any reason, as well as cancel and refund any order at any time. I will not work with rude or belligerent clients!

FURRY EDIT/RETEXTURES TOS

  • Must be paid up front!

  • These edits are for PRIVATE USE ONLY and cannot be uploaded as public! You will receive a .unitypackage and/or .zip with .PNG files upon completion (depending on the specific commission purchased). I do not offer uploads. When you commission me, you agree to being aware of this and confirm that you are okay with it.

  • You MUST be able to purchase your desired base and assets for me so I can complete your commission per most creators TOS! Some creators offer seperate, cheap .SPP files for commission work-- however keep in mind that I will be unable to offer material set-ups for these AND may have a larger margin of error due to my personal inability to test these (I will offer more lee-way with fixing errors and mistakes with these because of this). Same goes for any commercial use prefabs you want added to your avatar!

  • Must be paid through PayPal or Ko-fi

  • Customer will receive consistent communications + screenshots and will be allowed to make revisions when needed. Major revisions are not possible after the Blender stage is completed if sculpting in Blender is required for the commission. Major revisions are also not possible after the Substance Painter stage is completed for texture commissions IF the client has already approved the final result.

  • Customer has right to reasonable amounts of minor edits after completion (i.e. color/texture adjustments, bug fixing, accessory placement adjustments)

  • Customer can ask for a full refund on cancelled orders with no progress, but the refund amount with be adjusted depending on the amount of work done at the time of cancellation (i.e. a commission canceled when textures are in a very early color-blocked state, will denote a refund of 60%)

  • I reserve the right to refuse a commission for any reason, as well as cancel and refund any order at any time. I will not work with rude or belligerent clients!

  • BASES I OWN

  • Rexouium

  • Novabeast

  • Chaotic_Jay Piglin

  • Kiggy

  • Fox Moth

  • Biscotti + Biscotti X

  • Onyx V2

  • Lumire

  • Dergodal

  • Lumar

  • Rytu

  • Arkoren Eclipse

  • Gallium3D Sergal

  • Skadi Sergal

  • Skip4D Chibi (Miscellaneous)

  • Kuda’s Amphibrum

  • Neo’s Dragon

  • Koi Vixen

  • Vulthra Zipper Doll

  • Riceballer Fairy Fox

  • Riceballer Baller Fox Redux

  • Waggan

  • Cinners Bnuuy

  • EmberBean

  • Momoko Goat

WHAT I CAN DO
• Full character ports from game to Unity
• Quest conversion
• Game animation porting for VRC emotes
• Simple sculpting (slight hair length adjustments, body proportional edits, face edits, etc)
• Basic kitbashing (mods, hair swaps, head swaps, simple accessories such as horns/ears/tails, etc)
• Custom colors/retextures
• Basic contacts (headpats, boops, etc)
• VRCFury/Modular Avatar setups

WHAT I CAN'T/WON'T DO
• Extreme sculpting/kitbashing
• Particle systems
• Complex contact systems
• Complex Unity animator work

WHAT I CAN PORT FROM
• Certain ArcSys games (Guilty Gear STRIVE, Guilty Gear XRD REV 2, Kill la Kill IF, Granblue Fantasy Versus: Rising)
• Anything if you give me the model and/or I can find an accessible file dump for it

WHAT I CAN'T PORT FROM
• Anything I either don't own to be able to get models from myself, or can't find an accessible file dump for
• ArcSys games I am not familiar with (Dragon Ball Fighterz)
• FFXIV (Temporarily)

WHAT I CAN TEXTURE
• Patterns/spots/stripes
• Seamless gradients
• Basic PBR maps, matcap/emission maps, and normal maps for definition
• Basic tattoos and/or tattoos provided as PNGs by the client, redrawing simple tattoos from ref sheets, etc
• SEPERATE tattoos/emission maps for cheaper than a full texture

WHAT I CAN'T TEXTURE
• Any base/texture I don't own
• Hyper-realistic/furbrushing
• Overly detailed & extravagant tattoos
• Overly detailed custom shading and/or sculpted normals (textures or normal maps from texture packs such as Mos or Pawlygon OR ones already existing on the avatar is fine, but the former must be purchased for me and provided by you)

FULL CHARACTER PORT (ARCSYS)

Blender and Unity workIncludes all in-game digital figure mode expressions on the radial menu (only for GGS/GGxRD/GBVSR), Quest compatibility, all colors on a radial slider, all prop toggles with hand poses, other toggles when applicable, and GogoLoco. Please keep in mind this WILL be made into a public avatar, you will also receive the files for your own PRIVATE usage!Some ArcSys models get pretty complicated and detailed, so for characters that are exceedingly complicated (such as in bone count, dangly/flowy bits such as skirts, etc), a complexity fee will be charged!If I already plan to port a character on my own time, I will not in good faith be able to accept a commission for it! These commissions are mostly for characters I wouldn't consider porting on my own. This is primarily as a way to support me while getting an avatar of whatever character you want! Please check my Trello to see what I'm currently working on before messaging me!

sizecost
full port25
complexity fee+5

PRIVATE EDITS

Blender and Unity workAn avatar customized to your liking for PRIVATE use based on one of my existing public ports (color radials may be removed on avatars with custom retextures). Includes all things on the original avatar, plus other additions such as kitbashed accessories/parts, face/body sculpting, hair swaps/edits, head swaps, and mod porting! Please message me for what you're looking for and I'll make you a quote!If I have not previously ported the character you want to be customized, then the price for full character ports will also be applied untop of customization prices due to the extra time and work needed to port the character. Same goes for combinations of outfit + custom head mod ports as those require the same amount of work as porting an entire character!Prefabs (such as touch/contact prefabs, gimmick prefabs, weapon prefabs, etc) must be purchased by you and I will add them at no additional cost (you must purchase the asset for me as well per most prefab creators' TOS)!

sizecost
custom colors/retextures+5
hair swap/editing+5
full head swap+7
body/face sculpting+10 (+15 for both face and body edits)
accessories+ 3 per accessory

BOOTH AVATARS

Unity work with optional Blender workI will assemble and edit a Booth avatar for you using your desired avatar base, hair, clothing, accessories, and textures, as well as setting up toggles between different outfits with their own individual toggles. Body edits in Unity using Modular Avatar's Scale Adjuster comes at no additional cost. I can also do body edits in Blender and subsequent clothing fitting for an additional cost!I can also do minimal work on existing models such as materials setup, adding a separate outfit to an existing avatar, or creating Modular Avatar set-ups to toggle between different outfits on existing avatars. For Unity fix-up work like this, please message me for a quote!The base package covers an edited Booth avatar with hair, textures, 3 basic accessories (such as ears/tail, horns, nails, and/or necklaces/bracelets), and 2 outfits to toggle between with their own separate toggles. Prefabs (such as touch/contact prefabs, gimmick prefabs, weapon prefabs, face tracking prefabs, etc) must be purchased by you and I will add them at no additional cost (you must purchase the asset for me as well per most prefab creators' TOS)! The base price will include cost of labor ($30 flat rate) + the price of base/textures/assets as you will need to be able to purchase them for me to be able to create the avatar for you, please keep this in mind!

sizecost
base price for assembled avatarDM for quote
extra outfits+10 per outfit
extra accessories+5 per accessory
extra hair swaps+5 per hair
blender edits+ 10 (additional +5 per extra clothing item)

- Heavy kitbash work. Combination of two avatars, Biscotti and Onyx, with seamless normal fixing for ease of toggling between different parts (hooves and paws)
- Full outfits and parts from each avatar fitted to prevent clipping. Two separate avatar variants with Biscotti's default clothing and Onyx's default clothing and tail.
- Full custom retexture in Substance Painter with emissions
- Added hair, merged to main body for optimization
- Rabbit ears, goat ears, horns, small horns, and earring all toggleable.
- Original avatars for comparison: Biscotti & Onyx by bratbun

- Complete resculpt of body and face to improve anatomy to personal preferences. Every single shapekey individually fixed and improved to fit the new sculpt
- Custom hair (made by @/jasper_ramune) heavily edited to reflect original design on ref sheet and completely re-fitted and weightpainted to fit on the head
- Full custom retexture in Substance Painter with emissions
Original avatar for comparison: Lumire by AvailableLine

- Outfit taken from Guilty Gear XRD and fully re-fitted and weight painted to the Novabeast
- Outfit's original normals completely preserved despite heavy shape editing, for proper shading without warping in VRChat
- Horn taken from Guilty Gear XRD and fully re-UV mapped from scratch and re-textured in Substance Painter to have PBR shading
- Original game shading system replicated using RGBA masks and vertex colors for shadow push
- Full custom Novabeast texture in Substance Painter with emissions and glitter masks
- Top fluff on Novabeast's head made seamless in Blender by editting normals

- Miscellanous texture work with either no edits, or minimal edits (hair and/or accessories added and edited to fit original design, slight face edits, minor kitbashing such as the addition of a different tail, etc. Exception for the Lumire edit, which is just a different texture on the same avatar in the first image).

furry avatar edits / retextures

Substance Painter work with optional Unity + Blender workI will draw a fully custom texture for you using Substance Painter to be used on the furry avatar of your choice. Please keep in mind that at this time, I can not offer furbrushed textures! I can also offer full avatar assembly with Blender edits/kitbashing + required clothing re-fitting for an extra cost, using your desired avatar base, hair, clothing, accessories, and textures. Minimal body edits in Unity using Modular Avatar's Scale Adjuster comes at no additional cost. I can also do body edits in Blender and subsequent clothing fitting for an additional cost! Please check the list of bases I already own in my TOS; otherwise, if I don't own a base, you will have to purchase it for me per most creators' TOS for me to be able to work on it!For an extra cost, I can also create a material setup for you in Unity using Poiyomi Toon/Pro OR LilToon. If applicable, all materials will have basic AudioLink on emissions, multi-layer math shading, and PBR maps.The base texture package covers a custom texture set, with all source PBR files in .png format alongside the .SPP, for you to put on your avatar yourself in Unity. For an extra cost, a .unitypackage with a Poiyomi Toon or LilToon (your choice) will be provided. The base price for a texture is $35, with a potential complexity fee of $15 (for very overly detailed/complicated patterns/gradients/etc). A Unity material setup is an additional fee of $5.Full avatar edit/assembly packages cover an edited Furry avatar with custom textures (if applicable), Blender edits (if applicable), your accessories of choice, and 2 variations of the avatar with one outfit prefab each. Prefabs (such as FT prefabs, touch/contact prefabs, gimmick prefabs, weapon prefabs, etc) must be purchased by you and I will add them at no additional cost (the asset must be purchased for me per most prefab creators' TOS)! The base price will include cost of labor ($30 flat rate) + the price of base/textures/assets as I will need to be able to purchase them to create the avatar for you otherwise you will need to supply me with the assets yourself, please keep this in mind!

sizecost
base price for texture$35
unity material setup+ 5
texture complexity fee+ 15
base price for furry avatar edit/assemblyDM for quote
extra outfits+10 per outfit
extra accessories+5 per accessory
blender edits+ 10 (additional +5 per extra clothing item)